COF INTRAMURALS
Indoor Soccer
Leagues | Schedule
| Rules
Games will take place at MassArt Gymnasium.
Leagues
Men's A
1. Wentworth FSC - David Ezzo (WIT)
2. GSE - Josh Kuphal (WIT)
3. The Fugitives - Alex Martin (MCPHS)
4. Green Street Elite - James Bucciarelli (WIT)
5. Los Dons - Chris Crowe (EC)
6. Inter F.C. - Arik Landsman (WIT)
7. Wentworth Track and Field - Clint Randall (WIT)
8. Way to go Idaho - Mitchell Lahar (WIT)
9. EC FC - John Hieber (EC)
10. Saints - Stephen Monroe (EC)
11. Foxes - Zach Fallon (EC)
12. Team Brocolli - Maxwell Fowle (WIT)
13. Empty Walls - Frank Cann (EC)
14. FUSA - Barry Gosnell (WIT)
15. Juventus MC's - Valci Carvallo (MCPHS)
16. Triple 5 All-Stars - Gibson Joseph (WIT)
17. D. T. F. - Cameron O'Hala (EC)
18. Shocktarts - Chris Nadeau (WIT)
19. Los Lobos - Julio Alessio (Massart)
20. McLovin - Dave Kadish (WIT)
21. My Left Foot - Carlos Varum (EC)
22. Panna Kings - Jones Harris (WIT)
Women's
1. Free Ballers - Stephanie Cantlin (Simmons)
2. The Rebels - Katelyn Cassidy (Simmons)
Co-Rec
1. Has Beens - Allison Wellman (WIT)
2. Juggernauts - Maryana Levit (MCPHS)
3. Scoregasm - James Bucciarelli (WIT)
4. InterRealUnitedFC - Alessandra Delmonte (EC)
5. East Side Locos: 2nd Coming - Obed Matul (EC)
6. Wentworth Track and Field - Clint Randall (WIT)
7. Rockstars - Victoria Papademas (MCPHS)
8. Lightning - Kristin Stasiowski (MCPHS)
9. Team HodgePodge - Carolyn Ward (Simmons)
10. Roy Rodgers and the Ramrod Renegades - Nick Maryanopolis (WIT)
11. The Rebels - Katelyn Cassidy (Simmons)
12. Team Matt - Anthony Ciano (MCPHS)
13. Sausages and Tacos - Barry Gosnell (WIT)
14. Wildcats - Nicki Wilson (Wheelock)

Rules
Indoor Soccer Rules
SHINGUARDS ARE RECOMMENDED!
Game time is forfeit time.
The officiating will be done by the referee and he/she is
in absolute control of the game. Teams are responsible for
keeping their spectators under control. Misconduct of spectators,
players or coaches can result in assessment of an indirect
free kick, ejection, or forfeiture of the game. Spectators
must also remain in the area designated by the officials.
The officials shall have the power to make decisions on any
matters or questions not specifically covered in the rules.
2006-2007 National Federation High School soccer rules will
govern all play for any rule not mentioned in the following
intramural rules:
1. Equipment
1.1 Each team is required to wear a shirt with the same shade
of the same color. Goalkeepers must wear a different colored
shirt than either team.
1.2 All players must wear non-marking shoes. The shoes must
be rubber-soled, athletic shoes. No cleats, black-soled, turf
shoes (sneakers with nubs on the bottom), or street shoes
are allowed.
1.3 Equipment which may be dangerous to another player (such
as hats and bandannas) is not allowed. The supervisor/official
will determine if an article is dangerous and will ask the
player to remove the article. If the player refuses he/she
will be asked to leave.
1.4 Knee braces made of hard, unyielding substances covered
on both sides with all edges overlapped and any other hard
substances covered with at least ½ inch of slow recovery
rubber or similar material will be allowed.
1.5 Religious medallions must be taped down. Jewelry, rubber
bands, chains, rings, or earrings may not be worn. Medical
alert bracelets may be taped to the body.
1.6 Shin guards may be worn and must be covered by socks
at all times.
2. Players and Substitution
2.1 A regulation team consists of 6 players (one of which
will be the goalkeeper). A team may start the game with a
minimum of five players.
2.2 If a player has been disqualified (red card), then he/she
cannot be replaced in that game.
2.3 A team may substitute “on the fly”. The player leaving
must be off the court of play before the substitute is permitted
on. If any infractions occur on a substitution, an indirect
kick will be awarded, from the spot where the ball was at
the time the referee blew the whistle, to the team that did
not commit the infraction.
2.4 A team may play with less than five players once the
game has started if, during the course of the game, a player
must leave due to injury, illness, or disqualification. A
team must have at least 3 players to continue a game.
2.5 A team who does not have the required number of players
to start or continue a game, will be given a default (recorded
as a loss). A team must have at least 3 players in order to
receive the default. Two defaults in one season by the same
team is considered a forfeit.
2.6 Goalie substitutions can only be made when the ball goes
out of bounds (into the bleachers), after a scored goal by
either team, or on a yellow card/ejection/injury.
3. The Game
3.1 Each half will be 18 minutes in length with a continuous
running clock for the first 16 minutes. The clock will stop
in the last two minutes of each half on all whistles. Half-time
will not exceed 5 minutes. The clock will be stopped at the
referee's discretion for injuries.
3.2 Time-outs will not be allowed.
3.3 A coin toss will determine possession at the start of
the game. The winner of the coin toss decides if they want
to kickoff, or defer to the second half. Whichever team does
not kick off chooses which end to defend in the first half.
The team that did not kick off in the first half will kick
off to start the second half.
3.4 The referee will whistle the ball into play. The kick
off must be taken from the center of the court. Each team
must be on its own half, and the defensive team must be 3
yards off the ball at the kick. The player who initially kicked
the ball may not touch the ball until another player has touched
it.
3.5 All kickoffs are indirect. If a kickoff is directed straight
into the opponent’s goal, without a second player’s touching,
the result is a goal kick of the opposing team.
3.6 To score a goal, the ball must completely cross the goal
line. After the goal, the ball is returned to the center of
the court for another kickoff. The team that was scored upon
will kickoff.
3.7 Teams will change ends at half time. The team that did
not kick off the 1st half will kick off the 2nd half.
3.8 The ball is out of play only if gets stuck in the bleachers,
or if it hits anyting suspended in the air (basketball goal,
light, etc.) and the flight of the ball changes.
3.9 The referee blowing his/her whistle warrants a dead ball
(even if inadvertent).
3.10 To restart play, the following methods are used:
a. Goal kick: When the ball goes out of bounds – by hitting
the ceiling, the raised baskets and etc.- behind the penalty
mark, last touched by the offense.
b. Corner kick: When the ball goes out of bounds – by hitting
the ceiling, the raised baskets and etc.- behind the penalty
mark, last touched by the defense.
c. Drop Ball: (See rule 3.14)
d. Kick in: When the ball goes out of bounds (between the
penalty marks)– by hitting the ceiling, the raised baskets
and etc.- it will be brought back to the spot closest to where
it went out of bounds.
3.11 Free kicks: All free kicks are indirect. Only penalty
kicks are direct.
3.12 Mercy Rule: With 5 minutes left, or anytime thereafter,
if a team is ahead by 10 or more goals, the game will end.
In addition, a 5 goal lead within the last 2 minutes will
end the game. At the same time, if a team is ahead by one
less goal than the mercy rule, and is deemed to be stalling,
the officials have the option of ending the game.
3.13 No player may place his/her hands on the walls or pads
for more than three consecutive seconds while playing the
ball. Result is an indirect free kick for the opposing team.
3.14 A drop ball will be called when play is stopped due
to an inadvertent whistle, when it is not clear who the ball
last touched before going out of bounds or if an injury occurs
and there is no clear possession when the referee stops play.
A drop ball is when the referee drops the soccer ball between
a player from each team. The ball has to touch the ground
before either player touches it. Any player on the floor may
take a drop kick.
3.15 During the regular season, tie games will stand. During
playoffs (or tournaments), ties will be broken using the following
rules: Two 5-minute consecutive sudden death overtime periods
will be played. The first team to score is the winner. If
there is no score in the first overtime, play is stopped,
teams switch ends of the court, and possession changes as
if starting a new half. There will be no intermissions, either
between the end of the second half and the first overtime,
or the first and second overtime periods. If there is no scoring
in the second overtime, then a shootout (penalty kicks) will
be conducted. After the second overtime, each team will select
4 players to participate in the shootout (Players must be
on the court at the end of overtime to participate in the
shootout). The goalie is allowed to shoot in the shoot out
but it is not required that they are one of the four shooters.
The same goalie that ended the second overtime must defend
the penalty kicks, and it must be the same goalie for the
entire shootout, unless the goalie is injured (See Rule 7
- Shootouts - for further clarification). If after both team's
four kicks there is still a tie it will become sudden death
(meaning each team shoots once until one team scores and the
other team does not). The remaining players must shoot first
before the original shooters can shoot again.
4. Rule Clarifications
4.1 There is no offsides in indoor soccer.
4.2 Fans and substitutes must stay off the court at all times.
First violations of this rule will result in an unsportsmanlike
conduct for the captain and a yellow card will be issued.
If they continue to violate this rule, the captain will be
given a red card and ejected. Another captain will be appointed
and the preceding rules will be applied.
4.3 The goal crease will extend one yard in front of the
goal. The penalty area will extend three yards in front of
the goal and one yard to the side. Offensive players may never
enter the goal crease unless the ball is already in the crease
area. Violations result in a goal kick for the defensive team.
A goal scored is nullified. Any player who runs into the keeper
who is in his/her goal crease will receive a yellow card.
5. Fouls and Misconduct
5.1 Kicking-Striking-Tripping-Jumping
a. A player shall not intentionally attempt to kick, strike
or jump at an opponent.
b. A goalkeeper may not intentionally strike or attempt to
strike an opponent by throwing the ball at the opponent.
c. A player shall not intentionally trip an opponent.
5.2 Handling
a. A player shall be penalized for intentionally handling,
carrying, striking or propelling the ball with a hand or arm.
If a player handles the ball on an obvious (official’s judgement)
goal-scoring play, the goal will count, and the player will
be issued a yellow card, and the goal will be scored.
b. Unintentional handling occurs when the ball strikes the
hands or arms of a player who has not moved the hands or arms
to play the ball. This shall not be penalized.
c. A player shall not hold, push or impede an opponent with
hands or arms extended from the body.
5.3 Charging
a. A player shall not intentionally charge an opponent unfairly.
An unfair charge is one in which a player does not use shoulder-to-shoulder
contact with an opponent, does not have arms and elbows close
to the body, at least one foot on the ground and the ball
within playing distance.
b. A player having one or both feet on the ground shall not
charge into an opponent that has no feet on the ground.
c. A player shall not charge into the goalkeeper in the penalty
area.
d. An official shall disqualify any player who flagrantly
fouls the goalkeeper in possession of the ball.
e. Possession or control of the ball is when the goalkeeper
has the ball trapped by either or both hands or when bouncing
it to the ground or when releasing the ball into play.
f. Outside the penalty area, the goalkeeper has no more privileges
than any other player. Note: When goalkeepers put the ball
on the ground, they relinquish their rights as goalkeepers.
5.4 Dangerous Play - In the opinion of the official, all
high kicks above the waist in a dangerous manner will be prohibited.
If a dangerous high kick is commited it is in the official's
discretion whether to issue a yellow card, red card, or no
card at all depending on the severity of the infraction.
5.5 Obstruction
a. Obstruction is the intentional act by a player, not in
possession of the ball or not attempting to play the ball,
of running between an opponent and the ball or using the body
as an obstacle.
b. The goalkeeper in possession of the ball shall not be interfered
with or impeded in any manner by an opponent. This includes
the act of bouncing the ball or dropping the ball for a kick
or attempting to throw the ball. This obstruction results
in an automatic yellow card for unsportsmanlike conduct.
5.6 Goalkeeper Release
a. From the moment the goalkeeper takes control of the ball
with the hands in the penalty area, the goalkeeper has five
seconds to release the ball into play, failure to do so will
result in the other team receiving an indirect free kick from
that spot. The goalkeeper may throw to a teammate, or may
drop the ball to his/her feet to gain possession, where it
is playable by other players as well. No punts or dropkicks.
If a goalie punts or drop kicks the ball, the other team will
be awarded an indirect free kick from where the offense occured.
b. A goalkeeper is permitted to throw the ball. However, due
to the court’s small size, the ball must touch another player,
wall, or the ground before it crosses the midfield/center
line. Violations will result in an indirect kick for the opposing
team at half court.
5.7 Pass-Back Rule (USSF/FIFA Rule will be in effect) When
passing the ball to the goalkeeper via a kick, the goalkeeper
must play the ball with his/her feet. The keeper may not play
the ball with hands. Furthermore, the keeper may not play
the ball with his/her feet and then pick it up with his/her
hands. Lastly, a player may not use trickery to play the ball
to his/her keeper, to allow the keeper to play the ball with
his/her hands.
5.8 Misconduct
a. A player or coach shall be cautioned for: Persistently
infringing upon the rules of the game or acting in an unsportsmanlike
manner and/or objecting by word of mouth or action to the
decisions given by an official.
b. A player or coach will be disqualified for: Persistent
misconduct or a second caution and/or exhibiting violent conduct
or using violent or abusive language.
c. Yellow Cards- any player warranting a yellow card (rough
play, verbal abuse, physical abuse, etc.) will be allotted
a two-minute penalty. Penalty time will be kept by the scorekeeper's
stopwatch. The team in violation must play a man down when
a yellow card infraction occurs. The penalized player must
sit out the entire penalty regardless of whether the opposing
team scores a goal. If the goalie is the recipient of the
yellow card, the team can only use the remaining players on
the court to play goalie. The goalie may come back into play
at the end of the penalty but cannot sub in as goalie until
the proper time (see Rule 2.6).
6. Free Kicks
6.1 Free kicks shall be classified as “indirect” from which
a goal may not be scored against the offending team unless
the ball is played by another player from either team.
6.2 All free kicks may be taken in any direction and by any
player of the offended team.
6.3 A penalty kick is awarded against a team that commits
one of the following ten offences, inside its own penalty
area and while the ball is in play:
a. kicks or attempts to kick an opponent
b. trips or attempts to trip an opponent
c. jumps at an opponent
d. charges at an opponent
e. strikes or attempts to strike an opponent
d. pushes an opponent
e. tackles an opponent to gain possession of the ball, making
contact with the opponent before touching the ball
f. holds an opponent
g. spits at an opponent
h. handles the ball deliberately (except for the goalkeeper
within his own penalty area).
The penalty kick will be taken from the penalty mark.
6.4 Opposing players must be at least 10 feet from the ball
until it is kicked, unless standing on their own goal line.
If the kick is by a team in its own penalty area, defenders
must also be out of the penalty area until the ball clears
the penalty area. The ball must be stationary prior to the
kick. The ball is in play when it is kicked and moved. After
the kick, the ball may next be played by any player except
the kicker. A kick in a team’s own penalty area must leave
the penalty area before another player may play the ball.
6.5 Penalty Kick: When Taken.
A penalty kick is awarded for a slide tackle or any infringement
of the 10 offenses mentioned in rule 6.3. The foul must be
deliberate or of violent nature (this will be the referee’s
discretion). A penalty kick can be awarded regardless of the
position of the ball, if the infraction by the defending team
is committed in the penalty area. A goal may be scored directly
from a penalty kick.
6.6 Penalty Kick: How Taken.
The penalty kick is taken from any place on the penalty mark
line. When it is being taken, all players (except for the
kicker and the opposing goalkeeper) shall be within the field
of play but outside the penalty area and behind the line designated
by the officials. The opposing goalkeeper must stand on his/her
own goal line, until the ball is kicked. The player taking
the kick must kick the ball forward in order for it to be
in play. If the ball is not put into play properly, the kick
must be retaken. If the ball hits the goalpost or the crossbar
and returns to play, the kicker may not play the ball until
it has been touched by another player. The goalie may not
be substituted on a penalty kick unless they were injured
during the infraction. The kicker must wait for the official
to start the play.
6.7 Infringements
a. On a penalty kick, for any infringement by the defending
team, the kick shall be retaken if a goal has not resulted.
b. On a penalty kick, for any infringement by the attacking
team other than by the kicker, the kick shall be retaken if
a goal has resulted.
c. On a penalty kick, for any infringement by the player taking
the kick, a goal cannot be scored and a player of the opposite
team shall take an indirect free kick from the point of infraction.
6.8 End of time variations
The ball is dead at the moment the whistle sounds to end either
half. A goal cannot be scored if the ball was in the air when
the whistle was blown; the ball must have completely crossed
the goal line. Time may be carried over only for a penalty
kick. If the ball touches the goalkeeper during a penalty
kick, before passing between the posts or after the expiration
of time, the goal stands if it crosses the goal line. If necessary,
time of play shall be extended at the end of either half to
allow a penalty kick to be taken. If a penalty kick is taken
after the expiration of time, only the kicker may play the
ball.
6.9 Goal Kick: When taken
A goal kick is taken by a member of the defensive team when
the ball goes out of bounds – by hitting the ceiling, the
raised baskets, etc.- behind the penalty mark last touched
by the offense.
6.10 Goal Kick: How taken
The ball is placed on the ground from any point in the goal
area. The ball must be kicked beyond the penalty area, or
the kick will be retaken. The goal kick is an indirect kick.
6.11 Corner Kick: When taken
A corner kick is taken by a member of the attacking team when
the ball goes out of bounds – by hitting the ceiling, the
raised baskets, etc.
6.12 Corner Kick: How taken
A corner kick is taken from the red X, located at the corners
of the playing area (corners of the basketball courts), and
is indirect. The ball is in play when it is kicked and moved.
The kicker may not play the ball until another person has
touched it. If the ball hits the wall and rebounds toward
the kicker, he/she still cannot play it until another player
has touched it.
7. Shootouts
7.1 Four players on the field from each team will be selected
by the team to shoot.
7.2 The goalies must be the same as when the game ended in
the second overtime and the teams must use the same designated
goalie for the entire shootout, unless injured or carded.
7.3 A coin toss will decide which team shoots first. The
winner of the toss has the option of shooting first or second.
7.4 Each team has four penalty kicks and will alternate shots.
No rebounds are allowed.
7.5 If the score is tied at the end of the first shootout,
the shootout will continue alternating players until one team
makes it and the other does not. No player may attempt a second
penalty kick until all players on his/her team for the shootout
has attempted one. This pattern will continue for future rounds
as well.
7.6 The kicker must wait for the official to start the play
on each kick, and then has five seconds to shoot.
8. Slide Tackles
8.1 Slide tackles are illegal in intramural indoor soccer.
8.2 A defensive player may leave his/her feet to stop the
forward progress of the ball as long as there are no offensive
players around the ball. If contact is made or a near miss
occurs (official’s discretion), it will be considered a slide
tackle and a penalty kick will be awarded to the opposing
team.
8.3 On the 1st offense, the slide tackle will result in a
yellow card. If it is deemed intentional and there is an intent
to harm (official's discretion), it will be a red card and
an ejection.
8.4 The second offense by any player on the team for a slide
tackle will automatically result in an ejection and the team
will play a man down.
8.5 Two ejections in the same game by a team for any reason
will result in forfeiture of the game.
8.6 Any slide tackles committed by a team inside its own
penalty area will result in a penalty kick.
8.7 All slide tackles will result in a penalty kick for the
opposing team.
8.8 The goalie can slide with bent knees in an effort to
make a play as long as the following apply:
a. He/She is in the goal box. Any goalie leaving the box loses
their privileges as goalie and is considered a regular field
player.
b. He/She is making an attempt on the ball.
c. He/She in no way is putting themselves or another player
in danger.
9. Co-ed Soccer
9.1 A regulation team consists of 6 players (one of which
is the goalkeeper). A team may start with a minimum of 5 players.
The possible combinations are 3m/3f 3m/2f, 2m/3f.
9.2 A team may play with less than five players once the
game has started, if a player leaves the game due to injury
or disqualification. However, there must be a combination
of 2m/2w, 2m/1w, or 1m/2w at all times in this scenario.
9.3 If a shootout occurs, teams must alternate shots on goal
between male and female. Teams will choose four players to
shoot. Females must attempt at least 2 shots on goal.
9.4 If a goal is scored - during regular play, overtime,
or shootout - my a male OR female, it is worth 1 point.

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