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Brad Tittrington
Director of Intramurals
Beatty Hall, WIT
btittrington@colleges-fenway.org
(617) 989-4357

COF INTRAMURALS


Outdoor Soccer

Leagues | Rules | Schedule

Outdoor Soccer will begin on Sunday, Nov. 5th. Games will take place mostly on Sundays, with some games taking place in the evening during the week.


Leagues

Men's A

1. Lightening Cats - Jonathan Walsh (WIT)
2. Drunken Hot Girls - Emil Ata (Emmanuel)
3. Green Street Hooligans - Kyle Tobin (WIT)
4. F.A.W.B. - Kyle Blalock (WIT)
5. The Fugitives - Andrew McKenzie (MCPHS)
6. Pakalolo Greenthumbs - Brian Enright (WIT)
7. MooseKnuckles - Eric Grenier (MCPHS)
8. FC Prozac - Valci Carvalho (MCPHS)
9. McLovin - Chad Wulleman (WIT)
10. Baker's Dozen - Jeremy Davia (WIT)
11. Shocktarts - Steve Quin (WIT)
12. Jon's Team - Jon Ralphs (WIT)
13. Way to go Idaho - Mitchell Lahar (WIT)
14. Dink N Run - Dennis Hynes (WIT)
15. Ghostbusters - Erik Polyzou (WIT)
16. The United Nations - Junny Lee (Emmanuel)
17. Off Constantly - Sam Mathers (MCPHS)
18. Maradona - Anthony Ciano (MCPHS)

 

Women's

 

Co-Rec
1. Saints - Obed Matul (Emmanuel)
2. Shake 'N Bake - Rob Littleton (Emmanuel)
3. Lightning - Kristin Stasiowski (MCPHS)
4. Juggernauts - Damien Moore (MCPHS)
5. MooseKnuckles - Eric Grenier (MCPHS)
6. The Ben Hallas Experience - Stefan Schuster (Emmanuel)
7. InterRealUnited FC - Alessandra Delmonte (Emmanuel)
8. The Black Sheep - Heather Lowe (Simmons)
9. Beckham - Liza Brauns (Simmons)
10. Dragon's United - Michael Hansen (MCPHS)
11. The Nasty Second Floor - Lindsay Schubert (WIT)
12. TBD - Katelyn Cassidy (Simmons)
13. HodgePodge - Carolyn Ward (Simmons)
14. Dink N Run - Dennis Hynes (WIT)
15. MassArt - Andrea Hutchins (MassArt)
16. Los Lobos - Julio Alessio (MassArt)
17. Off Constantly - Sam Mathers (MCPHS)

Rules

All rules adopted by the National Federation of State High School Association will be in effect except for the modifications listed in the rules below.

All games will be played at Sweeney Field on the Wentworth Campus. This will be a double elimination tournament.

A. Equipment

1. Each team is responsible for bringing a soccer ball. A game ball will be supplied by the Intramural Sports Office for each game.

2. All members of a team should wear jerseys of a similar color. Goalkeepers need to wear a shirt/jersey contrasting the color of teammates and opponents.

3. Numbers on jerseys are strongly encouraged.

4. Illegal equipment includes the following:

a. ALL JEWERLY (ie: barrettes, rings, string bracelets, etc.)

b. Headgear (ie: bandannas, caps, etc.)

c. A guard, cast, or brace made of a hard substance, not covered by proper padding at the discretion of the official.

Exception: (Goalkeeper may wear a cap or visor)

Shoes:

a. Aluminum, leather, rubber, nylon or plastic cleats are legal. The cleats must be constructed of a material which does not chip or develop a cutting edge. Steel or metal cleets are illegal and if worn will be enforced as an automatic ejection. The official has the right to declare a shoe unsafe.

SHIN GUARDS ARE STRONGLY RECOMMENDED

B. Players

1. A team shall consist of 7 players (6 plus a goalkeeper). A team may start a game with the minimum of 6 players (5 plus a goalkeeper). If a team does start the minimum of 6 players, or if there is ever a situation in which teams are forced to play with fewer than 6 players on the field (due to injuries or player disqualification's) then that team will forfeit the game.

2. A speaking captain must be designated for each team. He or she alone may appeal to the officials, and only on questions of interpretations of the rules.

3. Substitutions may occur during goal kicks, half time, goals, & throw-ins or corner kicks.

The team in possession of the ball for a throw in may substitute. If the team in possession of the ball chooses to substitute, the opposing team may also substitute at that time.

Teams must substitute:

When an injured player is attended to on the field. In such a case the injured player shall leave the field and may be replaced at the next legal opportunity for substitution.
When a player is cautioned. In such a case the cautioned player shall leave the field and may be replaced at the next legal opportunity for substitution.
When a player is bleeding or has an open wound, or an excessive amount of blood on the uniform, such a player shall leave the game. The player may return at the next legal opportunity for substitution.


C. Timing

1. The game will be played in two equal periods of 18 minutes running time with a 5 minute intermission between periods. Additional time may be added on to the end of the game, known as extra, stoppage or injury time, as designated by the official.

D. Tie Game

1. There will be no overtime period at the end of regulation used during the regular season.

2. In the playoffs, a 5 minute sudden-death overtime period will be played in the event of a tie. The first team to score a goal wins the game. Choice of ends and the kickoff will be decided by a coin toss.

3. Penalty Kick shoot-out: If the score is tied after the sudden-death, overtime period, kicks from the penalty mark shall be used to decide the winner.

a. The referee shall choose the goal at which all kicks shall be taken.

b. The referee shall toss a coin, and the team whose captain wins the toss shall have the choice to kick first or last.

c. Each team will choose 5 players to shoot the penalty kicks. Only the players on the field at the end of the overtime may shoot penalty kicks.

d. Both teams shall take 5 kicks

e. The kicks shall be taken alternating, i.e. (Team A kicks their first shot, then Team B attempts their first penalty kick.)

f. If, before teams have taken 5 kicks, one has scored more goals than the other could, even if it were to complete its 5 kicks, the taking of the kicks shall cease.

g. If, after both teams have taken five kicks, both have scored the same number of goals or have not scored any goals, the kicking shall continue with different players than the first five, in the same team order, until such a time as both have taken an equal number of kicks (one round at a time, not necessarily 5 more kicks) and one has a goal more than the other.

E. Player Disqualification

1. A player, coach or bench personnel shall be cautioned (yellow card) for:

a. Entering or leaving the field of play (except through the normal course of play) without the permission of an official

b. Persistent infringement of any of the rules of the game

c. Objecting by word of mouth or action to the decision given by an official (dissent)

d. Any incidental use of vulgar or profane language

e. Unsportsmanlike conduct; including but not limited to:

Unnecessary delay (kicking/throwing the ball away on a free kick etc..)
Holding a shirt, short etc..
Deliberate verbal tactics
Encroachment
Deliberate handball to stop an attack
Deliberate tactical foul
Use of any tobacco products at the game site during the period of the jurisdiction of the officials.

3. A player, coach or bench personnel shall be disqualified (red card) for:

1) Exhibiting violent conduct; or committing serious foul play

2) A player anywhere on the field (other than a goalkeeper within his/her own penalty) deliberately handling a ball to prevent it from going into the goal

3) A foul by a player against an opponent who is moving towards his/her offensive goal with an obvious opportunity to score

3) Spitting at another person

4) Using foul or abusive language;

5) Leaving the team area to enter the field where a fight or altercation is taking place unless summoned by an official.

A disqualified player may not be replaced.

F. Co-Intramural Modifications

1. Teams shall consist of 7 players (three men and three women field players and a goalie of either sex). A team may start a game with as few as 6 players (3 men and 3 women).

2. A team may play a game with more women than men on the field (ie: 6 women and 2 men), but never with more men than women.

3. During overtime penalty kicks, where 5 players are selected from each team, males and females must alternate in the penalty kick order starting with either gender.

G. The Start of Play

1. Choice of ends shall be decided by the toss of a coin.

2. The kick-off - at the referee's signal, the game shall be started by a player taking a place kick into the opponent's half of the field of play. Every player shall be in his or her half of the field and every player of the team opposing that of the kicker shall remain at least 10 yards from the ball until it is kicked off. The kicker may not play the ball again after he has kicked-off until it has been touched or played by another player. The ball must be kicked forward.

Start of the game protocol:
Coin toss
Whichever team wins the coin toss decides on the side they want to attack (no choice, just which side) - other team gets ball
Second half - teams switch sides and team that won the coin toss in the beginning of the game gets the ball
3. Game restarted after goal scored - after a goal is scored the team scored against shall kick off.

4. Change of ends - teams shall change ends of the field at the start of the second half.

5. Drop ball - after temporary suspension of play, either for injury or official's time, the ball shall be placed in play by a "drop ball", if neither team is in clear possession. Drop balls must touch the ground before being played. If either player touches the ball before it hits the ground, the drop ball shall be repeated.

H. Ball In and Out of Play

1. The Ball is out of play when it has completely crossed the plane of the side line or end line.

2. A player may be out of bounds and legally play a ball that is on the line or at the field of play.

3. When the ball crosses a touchline (sideline) it is put back into play by a throw in. When the ball crosses the end line it is put back into play:

a. By a corner kick, if last touched by a defensive player

b. By a goal kick if last touched by an offensive player.

I. Method of Scoring

1. A goal is scored when the entire ball has passed completely over the plane of the goal line, through the goal.

A Goal may be scored during play directly from a:

direct free kick
corner kick
penalty kick
kick off
drop ball
goalkeepers throw, punt or drop kick
goal kick, to the opposing teams goal
A goal may not be scored during play directly from a:

indirect free-kick
throw-in
free-kick into a team's own goal


J. Offsides

There is no offsides in intramural soccer.

K. Fouls and Misconduct

DIRECT FREE-KICKS

One in which goal can be scored directly for the kick.

1. KICKING, or attempting to kick an opponent

2. TRIPPING

ie. Throwing or attempting to throw an opponent by use of legs

3. HOLDING

ie. Grabbing a shirt, grabbing opponent's arm, leg, etc...

4. PUSHING

5. STRIKING, or attempting to strike an opponent or spit at them

6. JUMPING at an opponent

7. CHARGING in a reckless or dangerous manner

ie. Player B attempts to go around Defender A. Player A reacts in an overly aggressive manner with arms elevated in front of body knocking Player B to the ground. RULING: Illegal. Direct free kick due to an unfair charge.

ie. A player having one or both feet on the ground shall not charge an opponent who has both feet off the ground

ie. Player does not use shoulder to shoulder contact

ie. Player does not have arms and elbows close to his/her body

8. CHARGING an opponent from behind

(NOTE: if opponent is obstructing when player charges from behind, "obstruction" should be called rather than charging)

9. HAND BALL deliberately handling, carrying, striking, or propelling the ball with a hand or arm.

(Exception: goalkeepers in their own penalty area)

Non-deliberate handling occurs when the ball strikes or touches the hands or arms of a player. Non-deliberate handling should not be penalized.

SLIDE TACKLE:

A sliding tackle is a legal tackle in which one or both feet slide in an attempt to tackle the ball which is in the possession or control of an opponent. Slide tackling is legal as long as you don't contact an opponent. There is NO slide tackling from behind, however.

INDIRECT FREE-KICK

One from which a goal cannot be scored unless the ball has been played or touched by a player other than the kicker before passing through a goal.

1. DANGEROUS PLAY - Play that is dangerous or likely to cause injury. Three types of dangerous play are:

a. Raising the foot in an attempt to play the ball to the level of an opponent's shoulder or higher when the opponent is in a normal position; or

b. Indulging in what is known as a hitch-kick or double kick within 6 feet of an opponent; or

c. Lowering the head to a position level with or below the level of the waist in an effort to head the ball in the presence of an oncoming player.

2. CHARGING FAIRLY

With the shoulder when the ball is not within playing distance of the players concerned and they are definitely not trying to play it.

3. OBSTRUCTION

Deliberate act of a player, not in possession of the ball or not attempting to play the ball, of running between an opponent and the ball, or using the body as an obstacle to prevent opponent from gaining possession of the ball.

4. CHARGING THE GOALKEEPER

The goalkeeper in possession of the ball shall not be interfered with.

5. FOULS COMMITTED BY THE GOALKEEPER

a. The goalkeeper may not take more than four steps while in clear possession of the ball with the hands. Possession includes holding, bouncing, or throwing the ball in the air and catching it again. Once the ball has been touched by an opposing player, another four steps may be allotted.

b. The goalkeeper shall not deliberately parry the ball and then touch it again with his/her hands before it has been played or touched by another player of the same team outside the penalty area or by a player of the opposing team either inside or outside the penalty area.

c. When a player deliberately kicks the ball to his/her own goalkeeper, the goalkeeper is not permitted to touch it with his/her own hands.

d. When a player throws in the ball to their own goalkeeper, the goalkeeper is not permitted to touch it with their hands.

6. ENCROACHMENT - Act by a defensive player(s) of advancing within 10 yards of the ball prior to the taking of a free kick.

PENALTY KICK

1. All direct-kick fouls occurring in the defensive penalty area and made by the defensive team become penalty kicks.

2. Administering a Penalty Kick:

a. A penalty-kick shall be taken from the penalty mark. All players with the exception of the designated player taking the kick and the opposing goalkeeper shall be within the field of play, but outside the penalty area, and at least 10 yards from the ball.

b. The opposing goalkeeper must stand, on the goal line between the goal posts, moving only laterally, until the ball is kicked.

c. The player taking the kick must kick the ball forward and shall not play the ball a second time until it has been touched by another player, or the goalkeeper.

PENALTY: Indirect free kick

L. Throw In

1. The throw in shall be from the point where it crossed the side line, in any direction by a player of the team opposite that of the player who last touched it.

2. The thrower shall have both feet on the ground outside the touchline (sideline) and shall use both hands with equal force and deliver the ball from behind and over the head in one continuous movement.

PENALTY: Throw-in for the non-offending team.

M. Goal Kick

1. A goal kick shall be kicked directly into play beyond the penalty area, from anywhere within the goal area. A goal kick may be taken in any direction, but it must clear the penalty area and enter the field.

PENALTY: Re-kick

2. The goalkeeper may not pick up the ball and kick it. The ball must be placed on the ground and kicked. The kicker shall not play the ball a second time until it has been touched or played by another player.

PENALTY: Indirect free kick

N. Corner Kick

1. A member of the attacking team shall take a kick from within the quarter circle at the nearest corner.

2. Players of the defending team may not approach within 10 yards of the ball until the ball has been put into play. The kicker shall not play the ball a second time until the ball has been played or touched by another player of either team.

PENALTY: Indirect free kick

O. Goalkeepers
From the moment the goalie takes control of the ball with the hands while playing as goalkeeper within his own penalty area, he/she has six seconds to release the ball into play. Once the ball is in play the goalkeeper may not touch it again with his/her hands until it has been touched or played by another player outside of the penalty area.
If the goalkeeper holds the ball for longer than 6 seconds, the Referee must judge it as time-wasting and award an indirect free kick.
Goalkeepers are not permitted to use their hands when receiving a throw in directly from a teammate.